Changelog

Every update

What changed in each version of Mineblox Royale, newest first. It's the same changelog that's on GitHub.

v2.0.0

Coming November 11

The biggest update yet: No Build modes, drivable cars, bosses, gold and the Locker Shop, rockets and grenades, gliders that move, emote music, a new HUD and a lot more. The full notes go up here when it drops at 11:11 AM Eastern.

Preview v2.0.0

v1.2.0

Coming October 23

A small update before v2.0.0: Fortnite-style building and a fall damage fix, on top of every fix up to v1.0.1.5.

  • Building on Fortnite's grid: every piece now sits on the grid lines. A wall is the same wall whichever side you build it from, one ramp's top is the next one's bottom, and pieces no longer overlap or cut into each other.
  • Ramp rush from anywhere on a ramp: build while you're on a ramp facing up and the next one starts from its top, wherever you are on it, even mid-jump. Before, it started back at the bottom until you'd reached the very top edge.
  • Bots build on the same grid.
  • Fall damage comes off your health, not your shield, like in Fortnite. Shots and explosions still hit your shield first.

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